Bombcrypto
2022 – PresentUnity (C#) · Web (WebGL) · Team: Up to 10 developers → about 4 → 1 · Role: Client Developer → Lead Developer → Sole Developer
Online multiplayer blockchain game (play-to-earn) with Adventure (PvE) and real-time PvP modes. Reached 5M+ users and ranked among the top crypto games worldwide, with continuous updates for over four years.
- •Joined as a client developer (Unity, plus the React web frontend) while the whole studio was focused on this product, with up to 10 developers across client, server, and blockchain.
- •As the studio downsized, became Lead Developer of the remaining team of about four developers.
- •Designed the real-time PvP netcode: Command pattern for player inputs, pluggable latency-measurement strategies (mean / median / min), client–server state reconciliation with delta diffing, and lag compensation using clock-offset estimation.
- •Built scalable infrastructure for 3,000+ CCU, deployed across South America and Southeast Asia.
- •Today the sole developer owning the whole product: Unity client, Kotlin game server (SmartFoxServer), Solidity smart contracts, and DevOps.
- •Cut cloud infrastructure cost from $100/day to near $0 by moving from Kubernetes to self-hosted Docker servers.
Result: Drove the studio's breakthrough growth in 2023; still live today.
Tech: Unity, C#, Kotlin, SmartFoxServer, ReactJS, Node.js, TypeScript, Solidity, PostgreSQL, Redis, Docker


















